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About MatchMaker Tennis

MatchMaker Tennis offers both social and competitive tennis in casual format. Open to everyone, our emphasis is on meeting others within our community interested in tennis, then getting together and playing in a friendly setting. Click one of the links below to find the rules for that format.

Here is a list of good things to pack when playing tennis.

___ Tennis Racquet
___ Can of Tennis Balls
___ Water Bottle
___ Power Bars
___ Sweat Towel
___ Wrist bands
___ Hat/ / Visor
___ Sun Glasses
___ Sunscreen
___ Bug repellant (ex. Mosquitoes)
___ Snacks
___ Chair
___ Over grip

___ Sweatshirts for cooler months
 

© 2004 MatchMaker Tennis, Inc. All Rights Reserved.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Doubles Team Format (2 person)


Team Sizes
- 2 player teams - Each team must have a minimum of 2 players of similar skill. There is no maximum to the number of players a team can have. A minimum of 2 players are required to play every week. More than 2 players can play and subs mid set are allowed - however, you are not allowed to have subs mid game. The game must be finished before a sub can play. This league plays at a scheduled day and scheduled time every week for the entire season. All schedules are posted on the web site in the MEMBERS ONLY AREA. A season is about 9 - 10 weeks long

Team Captain - Each team must choose a captain. The captain has the power to set the play schedule if there are 3 or more players per team- ex this week, 1,2,3 and 4 play, next week 2,3,4 and 5 play. The team captain also has the ability to add and change players on the team. The captain has the power to schedule practice days and times. The captain should send an e-mail once a week to the teammates regarding play locations. The captain also can delegate which teammate makes sure that the scores from each week are entered.

Substitutions - Each teammate must give the captain a schedule of days they CANNOT commit to play. If a teammate cannot commit to date due to work or personal schedule conflicts (like vacations or business trips), that teammate must find a substitute replacement for themselves for that date. They can find substitutes by utilizing the On-Line Sub System in the MEMBERS ONLY AREA of the MatchMaker Tennis web site. After the teammate has found a sub, they must let the captain know who the sub is going to be. Keep in mind that there are NO SUBS ALLOWED DURING FINALS. If you do not have a complete team during finals week, you may have to forfeit.

Play Format for 2 player teams- 2 teams of at least 2 players each play on 1 tennis court. Play 2 sets of regular tennis - ads, deuces, lets etc. with one exception. If the score gets to 6-6, a 12 point tie-breaker is played to determine the winner of that set. (The score would read 7-6). The second set is played (and tie-breaker if needed) and the total number of games won by each team is calculated. The team with the most points wins the match for that day. If each team has the same number of points, 1 doubles 12-point tie-breaker is played. The winner of the tie-breaker adds 1 point to their overall score and is the winner. Each week your team will enter their scores on the MatchMaker Tennis web site. The finals are determined by the scores entered over the entire season.

Start Times - MatchMaker Tennis utilizes public parks, high schools and private clubs for their tennis courts. We have specific times we are supposed to use the courts. Play is to at the time indicated by the schedule. If you need a warm-up period, you must arrive EARLY to the courts.

Forfeits - Multiple players make up a team. The minimum number of players that are available to play must start their match at the scheduled time. There is a 10 minute grace period. If a team arrives late, they do not get a warm-up period. If the other team does not have a complete roster 10 minutes after the scheduled start time, they will forfeit 2 games for those matches they cannot play. Example: If a men's double team has 1 man show (the 2nd is more than 10 minutes late), the late team forfeits 2 games and the score starts out as 2-0. If the missing player is more than 20 minutes late, that set is forfeited and the team with the correct number of players will take the win at 6-0.

Rain Outs - Rain out cancellations are posted on the WEATHER page of the web site 1 - 2 hours before play is scheduled to start. If your event is cancelled due to rain, you will not need to reschedule the match. Next week will resume as it appears on the schedule. If it rains between the time of the last posting on the WEATHER page and the scheduled start time of the match, you are to consider the match cancelled. Next week will resume as it appears on the schedule.

If it starts to rain after the match has begun, the number of games played will be entered as your team's score at the point it starts to rain. There will be a 15 minute delay to determine if the rain will stop and play can resume. If play cannot resume, enter in the number of games won. Please make sure that your team starts at the appropriate time so that if it rains, your team has the best opportunity to play the most games.

Balls - Each team is responsible for bring one NEW can of balls (unopened) each week. The balls must be designed for the court surface you are playing on (ex. Hard courts, clay courts, etc…) In the case of 2 player teams, one team will open a can of balls. The winning team of that match wins the un-opened can of balls.

Entering Scores - Each team is responsible for entering in their own game score. Log onto the web site and click the ENTER SCORES link. Navigate to your event. Enter in YOUR team number, the DATE you played your match and the number of games you WON. Click the SUBMIT button. You will get a chance to verify your scores before they are posted. Click the YES link if the data is correct and click the NO link if you need to change the data.


Player Responsibilities - You are responsible for:

1. Picking a team captain
2. Giving your captain a list of the dates you can/cannot play
3. Finding a sub for yourself on the days you cannot play -- and letting your captain know who your sub is for that day.
4. Arriving early for each match
5. Contacting the captain of the other team to confirm play location & time (captains only)
6. Scheduling practices (captains only - optional)
7. Either bringing cans of balls or helping the captain pay for cans of balls


 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Doubles Team Format (4 person)

Team Sizes - 4 player teams - Each team must have a minimum of 4 players of similar skill. There is no maximum to the number of players a team can have. A minimum of 4 players are required to play every week. More than 4 players can play and subs mid set are allowed - however, you are not allowed to have subs mid game. The game must be finished before a sub can play. This league plays at a scheduled day and scheduled time every week for the entire season. . All schedules are posted on the web site in the MEMBERS ONLY AREA. A season is about 9 - 10 weeks long

Team Captain - Each team must choose a captain. The captain has the power to set the play schedule - ex this week, 1,2,3 and 4 play, next week 2,3,4 and 5 play. The team captain also has the ability to add and change players on the team. The captain has the power to schedule practice days and times. The captain should send an e-mail once a week to the teammates regarding play locations. The captain also can delegate which teammate makes sure that the scores from each week are entered.

Substitutions - Each teammate must give the captain a schedule of days they CANNOT commit to play. If a teammate cannot commit to date due to work or personal schedule conflicts (like vacations or business trips), that teammate must find a substitute replacement for themselves for that date. They can find substitutes by utilizing the On-Line Sub System in the MEMBERS ONLY AREA of the MatchMaker Tennis web site. After the teammate has found a sub, they must let the captain know who the sub is going to be. Keep in mind that there are NO SUBS ALLOWED DURING FINALS. If you do not have a complete team during finals week, you may have to forfeit.

Play Format for 4 player teams- 2 teams of at least 4 players each play on 2 tennis courts at a time. Usually, the tennis courts are side by side - ex. Court # 1 and Court # 2. Each court plays one set of regular tennis - ads, deuces, lets etc. with one exception. If the score gets to 6-6, a 12 point tie-breaker is played to determine the winner of that set. (The score would read 7-6). At the end of the set, one team switches players (the team with players on Court # 1 moves to Court # 2 and the players on Court # 2 moves over to Court # 1 so that they are not playing the same players as they played in the first set). The second set is played (and tie-breaker if needed) and the total number of games won by each team is calculated. The team with the most points wins the match for that day. If each team has the same number of points, 1 doubles 12-point tie-breaker is played. The winner of the tie-breaker adds 1 point to their overall score and is the winner. Each week your team will enter their scores on the MatchMaker Tennis web site. The finals are determined by the scores entered over the entire season.

Start Times - MatchMaker Tennis utilizes public parks, high schools and private clubs for their tennis courts. We have specific times we are suppose to use the courts. Play is to at the time indicated by the schedule. If you need a warm-up period, you must arrive EARLY to the courts.

Forfeits - Multiple players make up a team. The minimum number of players that are available to play must start their match at the scheduled time. There is a 10 minute grace period. If a team arrives late, they do not get a warm-up period. If the other team does not have a complete roster 10 minutes after the scheduled start time, they will forfeit 2 games for those matches they cannot play. Example: If a men's double team has 3 men show (the 4th is late), they can start a set of men's doubles. If the other men's doubles starts 10 minutes past the start time, the late man's team forfeits 2 games and the score starts out as 2-0. If the missing player is more than 20 minutes late, that set is forfeited and the team with the correct number of players will take the win at 6-0. If he arrives after 20 minutes they still can play the 2nd set of doubles because they have the right number of players.

Rain Outs - Rain out cancellations are posted on the WEATHER page of the web site 1 - 2 hours before play is scheduled to start. If your event is cancelled due to rain, you will not need to reschedule the match. Next week will resume as it appears on the schedule. If it rains between the time of the last posting on the WEATHER page and the scheduled start time of the match, you are to consider the match cancelled. Next week will resume as it appears on the schedule.

If it starts to rain after the match has begun, the number of games played will be entered as your team's score at the point it starts to rain. There will be a 15 minute delay to determine if the rain will stop and play can resume. If play cannot resume, enter in the number of games won. Please make sure that your team starts at the appropriate time so that if it rains, your team has the best opportunity to play the most games.

Balls - Each team is responsible for bring one NEW can of balls (unopened) each week. The balls must be designed for the court surface you are playing on (ex. Hard courts, clay courts, etc…). In the case of 4 player teams, one can of balls from one team is designated for one court and the other can of balls brought by the opposing team is designated for the other court. The captain has the ability to either designate a teammate each week to bring the balls OR can charge the team for the cost of the balls for the entire season and purchase the balls himself.

Entering Scores - Each team is responsible for entering in their own game score. Log onto the web site and click the ENTER SCORES link. Navigate to your event. Enter in YOUR team number, the DATE you played your match and the number of games you WON. Click the SUBMIT button. You will get a chance to verify your scores before they are posted. Click the YES link if the data is correct and click the NO link if you need to change the data.


Player Responsibilities - You are responsible for:

1. Picking a team captain
2. Giving your captain a list of the dates you can/cannot play
3. Finding a sub for yourself on the days you cannot play
4. Arriving early for each match
5. Contacting the captain of the other team to confirm play location & time (captains only)
6. Scheduling practices (captains only - optional)
7. Either bringing cans of balls or helping the captain pay for cans of balls


 
 
 
 
 
 
 
 
 
 
 
 
Men's 2.5, 3.0, 3.5 & 4.0 Singles Team Format


Team Sizes - Each team has only one team member - you. There are no subs for singles. In this league, there are no set date/times for play.

YOU contact your opponent every Monday and schedule the day, time and place of this week's match. You can see who your opponent is this week by logging on to the web site and clicking the TEAMS & SCHEDULES link. You can see your opponents contact information by logging on to the web site and clicking the SEARCH FOR MEMBERS link.

Team Captain - You are your own captain. You will be playing against other players of similar skill. You have 1 week to schedule a match with your opponent. If your opponent is out of town for a week and cannot play, there is a 1 week grace period. If after the following week your opponent can still not commit to a match date, you have the option of either making other player forfeit the match (you win 12-0)** or you can reschedule for the following week. SPECIAL NOTE: If you win by forfeit, you do not get to take 14 points (7-0,7-0). Players can only take 14 points if they actually PLAY the match. This is new this season

** If you win your match 6-0, 6-0, you will need to enter in 12. Don't forget to assign a date for the week. All scores with a date of 0000-00-00 will be deleted.

Substitutions - There are no subs allowed in SinglesPlay

Format - Singles matches are 2 regular sets with ads, deuces and tie-breaks.

Example 1:
6-3, 6-4 Winner reports 12, loser reports 7

Example 2:

6-4, 3-6 Winner reports 10, loser reports 9

Example 3:
5-7, 6-4 Game score is tied at 11-11

If you split sets, the player with the most number of games wins. If the GAME SCORE is tied, you will get to play a 12-point tie-breaker. The winner of the tie-break wins and gets to add 1 more point to their score.

Each week you will enter your scores on the MatchMaker Tennis web site. The finals are determined by the scores entered over the entire season.

Start Times - Of all of the leagues we offer, the Singles league is the most flexible. You must call your opponent and schedule a start time and location of your match. Once the date, time and location has been set, you must adhere to it. It is a good idea to write down the opponent's cell number -- if someone is late, you can contact them via cell.

Forfeits -There is a 10 minute grace period from the agreed upon start time. If the other player does not arrive within 10 minutes, that player will forfeit 2 games and the score starts out as 2-0. If the missing player is more than 20 minutes late, that set is forfeited and the player that arrived on time will take the win at 6-0. If the opposing player is more than 30 minutes late, they forfeit the match and the player that was there on time takes the win at 12-0.

Rain Outs - If you get rained out, you may reschedule your match at a later date but all scores have to be entered on the date you actually played the match.

Balls - Each player is responsible for bring one NEW can of balls (unopened) each week. The balls must be designed for the court surface you are playing on (ex. Hard courts, clay courts, etc.) One player opens the can of balls and plays the match. The WINNER of the match gets the 2nd un-opened can of balls.

Entering Scores - Each player is responsible for entering in their own game score. Log onto the web site and click the ENTER SCORES link. Navigate to your event. Enter in YOUR team number, the DATE you played your match and the number of games you WON. Click the SUBMIT button. You will get a chance to verify your scores before they are posted. Click the YES link if the data is correct and click the NO link if you need to change the data.

Player Responsibilities - You are responsible for:

1. Calling your opponent on Monday and scheduling the match Date, Time & Place.
2. You should also send an e-mail reminder to your opponent the day before the match.
3. You are responsible for arriving on time to the match.
4. If you cannot make the match, you are responsible for calling your opponent at least 2 hours before your start time.
5. You are required to bring 1 new can of un-opened balls to every match.

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Men's Singles 4.5+ Singles Team Format


Team Sizes - Each team has only one team member - you. There are no subs for singles. In this league, there are no set date/times for play.

YOU contact your opponent every Monday and schedule the day, time and place of this week's match. You can see who your opponent is this week by logging on to the web site and clicking the TEAMS & SCHEDULES link. You can see your opponents contact information by logging on to the web site and clicking the SEARCH FOR MEMBERS link.

Team Captain - You are your own captain. You will be playing against other players of similar skill. You have 1 week to schedule a match with your opponent. If your opponent is out of town for a week and cannot play, there is a 1 week grace period. If after the following week your opponent can still not commit to a match date, you have the option of either making other player forfeit the match (you win 18-0)** or you can reschedule for the following week.

** If you win your match 6-0, 6-0, 6-0 you will need to enter in 18. Don't forget to assign a date for the week. All scores with a date of 0000-00-00 will be deleted.

Substitutions - There are no subs allowed in SinglesPlay

Format - Singles matches are 3 regular sets with ads, deuces and tie-breaks.

Example 1:
6-3, 6-4, 7-5 = Winner reports 19, loser reports 12

Example 2:
6-4, 4-6, 6-3 = Winner reports 16, loser reports 13

In example #3 below, i
f the GAME SCORE is tied, you will get to play a 12-point tie-breaker. The winner of the tie-break wins and gets to add 1 more point to their score.

Example 3:
7-5, 2-6, 6-4 = Player 1 has 15 points and Player has 15 points, then a 12-point tiebreaker is played to determine the winner and the winner would enter in 16 points and the loser would enter in 15 points.

Each week you will enter your scores on the MatchMaker Tennis web site. The finals are determined by the scores entered over the entire season.

Start Times - Of all of the leagues we offer, the Singles league is the most flexible. You must call your opponent and schedule a start time and location of your match. Once the date, time and location has been set, you must adhere to it. It is a good idea to write down the opponent's cell number -- if someone is late, you can contact them via cell.

Forfeits -There is a 10 minute grace period from the agreed upon start time. If the other player does not arrive within 10 minutes, that player will forfeit 2 games and the score starts out as 2-0. If the missing player is more than 20 minutes late, that set is forfeited and the player that arrived on time will take the win at 6-0. If the opposing player is more than 30 minutes late, they forfeit the match and the player that was there on time takes the win at 12-0.

Rain Outs - If you get rained out, you may reschedule your match at a later date but all scores have to be entered on the date you actually played the match.

Balls - Each player is responsible for bring one NEW can of balls (unopened) each week. The balls must be designed for the court surface you are playing on (ex. Hard courts, clay courts, etc.) One player opens the can of balls and plays the match. The WINNER of the match gets the 2nd un-opened can of balls.

Entering Scores - Each player is responsible for entering in their own game score. Log onto the web site and click the ENTER SCORES link. Navigate to your event. Enter in YOUR team number, the DATE you played your match and the number of games you WON. Click the SUBMIT button. You will get a chance to verify your scores before they are posted. Click the YES link if the data is correct and click the NO link if you need to change the data.

Player Responsibilities - You are responsible for:

1. Calling your opponent on Monday and scheduling the match Date, Time & Place.
2. You should also send an e-mail reminder to your opponent the day before the match.
3. You are responsible for arriving on time to the match.
4. If you cannot make the match, you are responsible for calling your opponent at least 2 hours before your start time.
5. You are required to bring 1 new can of un-opened balls to every match.

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Women's Singles Team Format


Team Sizes - Each team has only one team member - you. There are no subs for singles. In this league, there are no set date/times for play.

YOU contact your opponent every Monday and schedule the day, time and place of this week's match. You can see who your opponent is this week by logging on to the web site and clicking the TEAMS & SCHEDULES link. You can see your opponents contact information by logging on to the web site and clicking the SEARCH FOR MEMBERS link.

Team Captain - You are your own captain. You will be playing against other players of similar skill. You have 1 week to schedule a match with your opponent. If your opponent is out of town for a week and cannot play, there is a 1 week grace period. If after the following week your opponent can still not commit to a match date, you have the option of either making other player forfeit the match (you win 12-0)** or you can reschedule for the following week. SPECIAL NOTE: If you win by forfeit, you do not get to take 14 points (7-0,7-0). Players can only take 14 points if they actually PLAY the match. This is new this season

** If you win your match 6-0, 6-0, you will need to enter in 12. Don't forget to assign a date for the week. All scores with a date of 0000-00-00 will be deleted.

Substitutions - There are no subs allowed in SinglesPlay

Format - Singles matches are 2 regular sets with ads, deuces and tie-breaks.

Example 1:
6-3, 6-4 Winner reports 12, loser reports 7

Example 2:

6-4, 3-6 Winner reports 10, loser reports 9

Example 3:
5-7, 6-4 Game score is tied at 11-11

If you split sets, the player with the most number of games wins. If the GAME SCORE is tied, you will get to play a 12-point tie-breaker. The winner of the tie-break wins and gets to add 1 more point to their score.

Each week you will enter your scores on the MatchMaker Tennis web site. The finals are determined by the scores entered over the entire season.

Start Times - Of all of the leagues we offer, the Singles league is the most flexible. You must call your opponent and schedule a start time and location of your match. Once the date, time and location has been set, you must adhere to it. It is a good idea to write down the opponent's cell number -- if someone is late, you can contact them via cell.

Forfeits -There is a 10 minute grace period from the agreed upon start time. If the other player does not arrive within 10 minutes, that player will forfeit 2 games and the score starts out as 2-0. If the missing player is more than 20 minutes late, that set is forfeited and the player that arrived on time will take the win at 6-0. If the opposing player is more than 30 minutes late, they forfeit the match and the player that was there on time takes the win at 12-0.

Rain Outs - If you get rained out, you may reschedule your match at a later date but all scores have to be entered on the date you actually played the match.

Balls - Each player is responsible for bring one NEW can of balls (unopened) each week. The balls must be designed for the court surface you are playing on (ex. Hard courts, clay courts, etc.) One player opens the can of balls and plays the match. The WINNER of the match gets the 2nd un-opened can of balls.

Entering Scores - Each player is responsible for entering in their own game score. Log onto the web site and click the ENTER SCORES link. Navigate to your event. Enter in YOUR team number, the DATE you played your match and the number of games you WON. Click the SUBMIT button. You will get a chance to verify your scores before they are posted. Click the YES link if the data is correct and click the NO link if you need to change the data.

Player Responsibilities - You are responsible for:

1. Calling your opponent on Monday and scheduling the match Date, Time & Place.
2. You should also send an e-mail reminder to your opponent the day before the match.
3. You are responsible for arriving on time to the match.
4. If you cannot make the match, you are responsible for calling your opponent at least 2 hours before your start time.
5. You are required to bring 1 new can of un-opened balls to every match.

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3 on 3 Team Format


Team Sizes - Each team must have a minimum of 3 players of similar skill - two men and one woman OR two women and one man -- depending on the number of signups at the beginning of the season. There is no maximum to the number of players a team can have. A minimum of 3 (either 2 men and 1 woman or 2 women and 1 man - depending on the signups) players are required to play every week. More than 3 players can play and subs mid set are allowed - however, you are not allowed to have subs mid game. The game must be finished before a sub can play. This league plays at a scheduled day and scheduled time every week for the entire season. . All schedules are posted on the web site in the MEMBERS ONLY AREA. A season is about 9 - 10 weeks long.

Team Captain - Each team must choose a captain. The captain has the power to set the play schedule - ex this week, player 1,2 and 3 play, next week 2,3 and 4 play. The team captain also has the ability to add and change players on the team. The captain has the power to schedule practice days and times. The captain should send an e-mail once a week to the teammates regarding play locations. The captain also can delegate which teammate makes sure that the scores from each week are entered.

Substitutions - Each teammate must give the captain a schedule of days they CANNOT commit to play. If a teammate cannot commit to date due to work or personal schedule conflicts (like vacations or business trips), that teammate must find a substitute replacement for themselves for that date. They can find substitutes by utilizing the On-Line Sub System in the MEMBERS ONLY AREA of the MatchMaker Tennis web site. After the teammate has found a sub, they must let the captain know who the sub is going to be. Keep in mind that there are NO SUBS ALLOWED DURING FINALS. If you do not have a complete team during finals week, you may have to forfeit.

Play Format - 2 teams of at least 3 players (example: 1 woman and 2 men) each play on 2 tennis courts at a time. Usually, the tennis courts are side by side - ex. Court # 1 and Court # 2.
One court starts off with men's doubles while the other court starts off with women's singles. - ads, deuces, lets etc. with one exception. If the score gets to 6-6, a 12 point tie-breaker is played to determine the winner of that set. (The score would read 7-6). At the end of the set, one guy from each team would move over to the singles court and start a singles set. The women would move over to the doubles court and start a set of mixed doubles. At the end of that set, the men from the mixed doubles court moves over to the singles court and plays a set of singles. The men who just finished singles would move back to the doubles court and play a set of mixed doubles.In essence, each player on the team gets to play 1 set of singles and 2 sets of doubles. Each week your team will enter their scores on the MatchMaker Tennis web site. The finals are determined by the scores entered over the entire season.

Start Times - MatchMaker Tennis utilizes public parks, high schools and private clubs for their tennis courts. We have specific times we are suppose to use the courts. Play is to at the time indicated by the schedule. If you need a warm-up period, you must arrive EARLY to the courts.

Forfeits - Multiple players make up a team. The minimum number of players that are available to play must start their match at the scheduled time. There is a 10 minute grace period. If the other team does not have a complete roster 10 minutes after the scheduled start time, they will forfeit 2 games for those matches they cannot play. Example: If a 3 on 3 team has 2 men and 0 woman show (the woman is late), they can start the men's doubles. If the women's singles starts 10 minutes past the start time, the late woman's team forfeits 2 games and the score starts out as 2-0. If the missing player is more than 20 minutes late, that set is forfeited and the team with the correct number of players will take the win at 6-0. If he arrives after 20 minutes they still can play the 2 sets of mixed because they have the right number of players.

Rain Outs - Rain out cancellations are posted on the WEATHER page of the web site 1 - 2 hours before play is scheduled to start. If your event is cancelled due to rain, you will not need to reschedule the match. Next week will resume as it appears on the schedule. If it rains between the time of the last posting on the WEATHER page and the scheduled start time of the match, you are to consider the match cancelled. Next week will resume as it appears on the schedule.

If it starts to rain after the match has begun, the number of games played will be entered as your team's score at the point it starts to rain. There will be a 15 minute delay to determine if the rain will stop and play can resume. If play cannot resume, enter in the number of games won. Please make sure that your team starts at the appropriate time so that if it rains, your team has the best opportunity to play the most games.

Balls - Each team is responsible for bring one NEW can of balls (unopened) each week. The balls must be designed for the court surface you are playing on (ex. Hard courts, clay courts, etc…). In the case of 4 player teams, one can of balls from one team is designated for one court and the other can of balls brought by the opposing team is designated for the other court. The captain has the ability to either designate a teammate each week to bring the balls OR can charge the team for the cost of the balls for the entire season and purchase the balls himself.

Entering Scores - Each team is responsible for entering in their own game score. Log onto the web site and click the ENTER SCORES link. Navigate to your event. Enter in YOUR team number, the DATE you played your match and the number of games you WON. Click the SUBMIT button. You will get a chance to verify your scores before they are posted. Click the YES link if the data is correct and click the NO link if you need to change the data.

Player Responsibilities - You are responsible for:

1. Picking a team captain
2. Giving your captain a list of the dates you can/cannot play
3. Finding a sub for yourself on the days you cannot play
4. Arriving early for each match
5. Contacting the captain of the other team to confirm play location & time (captains only)
6. Scheduling practices (captains only - optional)
7. Either bringing cans of balls or helping the captain pay for cans of balls

 
 
 
 
 
 
 
 
 
Queen City Team Format

as of Spring 2003
Queen City Tennis League Rules
USTA Rules and Code of Conduct (Sportsmanship) apply.

1) Host Clubs*:
a) Host Club must provide a new unopened standard size can of balls appropriate to the court surface per line.
b) Host facilities must be of playable condition or have off site courts available with access to restrooms and water.

*While we are sometimes the HOME team, we are always playing at the opposing team's facility. Per Libby Meiners, we NEVER provide balls since we are buying gas for the trip over…

2) Match Play:
a) A match consists of best of 3 sets. A 12-point tiebreaker to break 6-6 ties (first to 10 by 2). See USTA tiebreak rule.
b) Play is to be continuous, except for a 1-minute break between court changes and 10 minutes between 2nd and 3rd set. Injury or illness time out is 5 minutes.
c) No coaching, gesturing or line calls consulting allowed from spectators.
d) No disruption from the sidelines allowed. If play continues match will stand as played.
e) Cell phones are not allowed to hinder play. Penalties will be assessed.

3) Forfeits:
a) Start time is 3pm* every Sunday. Warm-ups begin 15 minutes prior to starting time. Delayed teams have a 15-minute grace period. A forfeit may be taken when grace period expires. If a forfeit is not taken, the match stands as played.
b) Forfeits called before match must start with the lowest position. Forfeits called at the start of the match must be from the lowest position scheduled for that location and start time.

*Start times vary depending on the division you are playing. Please contact the team captain to verify your start time. ALSO arrive 1/2 hour early for all matches. We must be warming up 15 minutes before the scheduled start time. The start time indicates that the first ball should be put into play at that time.

4) Roster:
a) All teams must submit a roster to the league commissioner prior to first match. The roster must include the player's name; position, phone number and e-mail address if available. Substitutes must be listed on the roster as such. Additional substitutes may be added to the roster during the season any time prior to play by team captains.
b) Only full dues paying club members age 19 and over may play. Salaried Professional of a club may not play.

5) Team Lineups & Player Positioning:
a) Team captains must exchange lineups prior to the start of play and indicate the use of substitutes.
b) The best team must be rostered at line#1, the next best at line#2, and so on.
c) A player or sub can only play one line per match day.

6) Rescheduling:
Every effort should be made to complete matches as scheduled
a) If a match is rained out before any lines have started, they will play on the rain date scheduled by the league commissioner. Since no points have been played the line-up submitted by captains becomes void, including forfeits.
b) If a match is interrupted by rain then completed lines stand as played, interrupted lines must be completed as soon as possible, match-picking up from the last point played with the same players.
c) League commissioners have final decision on handling of particulars of a rain delay.
d) Rescheduling of a match due to any event affecting play date as determined by the Commissioner will be given to captains at the earliest possible date.
e) Once a make-up match is scheduled it cannot be rescheduled unless all 4 players are in agreement. Keep in mind that changes to the lineup can occur until start of match.

7) Players Movement & Stacking:
a) Players may move up or down 2 positions from their position listed on roster submitted. Clubs with more than one team may move players from one team to another within 2-position limitation. (i.e. position 6 on team A may play position 1 or 2 on team B)
b) Substitutes may move up or down 2 positions from initial placement.
c) No stacking is permitted. Stacking is defined as the illegal placement of a weaker team in a higher position, to better assure a victory for a stronger team playing at a lower position.
d) To avoid a last minute forfeit a player may move up more than 2 positions. The player will resume his normal position at the next match.

8) Scores:
a) The home team captains are responsible for reporting scores online via tenniscores.com

9) Penalty Points:
a) League commissioners may issue penalty points for infractions of the rules.

10) Protests:
a) Protests must be made in writing by team captains only to the league commissioner within 24 hours of match. Either captain may file an appeal to the Competition Committee in case of an adverse ruling by the commissioner.

11) Division Standings:
a) Total number of matches won determines division standings. If there is a tie the position will then be determined by the following order:
1. Total matches won in head to head competition.
2. Total games won in head to head competition.
3. Total games won for the season.